Ego and the Dream Work

Credits
Elizabeth Goins: Design, Art, Code
Tom Davis: Music and Sound
Zane Draper: Code
Jo Lu: Characters and Animation
Chris Egert: Advisor
Jesse o'Brien: Student advisor
made at MAGIC Studios by RIT faculty and students
Elizabeth Goins: Design, Art, Code
Tom Davis: Music and Sound
Zane Draper: Code
Jo Lu: Characters and Animation
Chris Egert: Advisor
Jesse o'Brien: Student advisor
made at MAGIC Studios by RIT faculty and students
Ego and the Dream Work is an experiment in VR that focuses on spatial storytelling and enacted narratives. Through the structure and rhythm of color, shape, space, interaction, sound and text, players help create rather than absorb meaning in what we call a poetic sandbox. Ego and the Dream Work tells the story of a personality split into three parts through a series of metaphorical dreamscapes. Players take on the identity of the three different characters as they struggle for balance. One of our goals was to make a game that would only work in VR, we wanted to see if we could make an experience that players couldn't have via video, or through a monitor.
Ego and the Dreamwork is still in development, expected release summer 2018
Ego and the Dreamwork is still in development, expected release summer 2018
Thanks to all the feedback from playtesters! We are currently taking the game apart and adding loads of new things. The ideas of the main environments will stay the same but we are rebuilding characters and game play.
Charlotte
Charlotte is a game about the 19th century writer and suffragist, Charlotte Perkins Gilman and her famous short story, the Yellow Wall-paper. Part walking simulator and part exploration game, Charlotte puts players into the role of a 19th century woman undergoing the rest cure for hysteria. What is it like to live in a world that restricts your agency? Where you can’t vote? Where you are thought to be less intelligent? Has the world gone mad? Or is it you?
References to texts, paintings and other resources used in Charlotte
Bad Girl Games Crew
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References for all resources used in the game
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Selection, Art Exhibition
the 10th International Conference for Digital Storytelling, Funchal Madeira, Portugal, November 2017
Press
The Garden
A prototype game about the Hieronymus Bosch Triptych, The Garden of Earthly Delights. Made at MAGIC Studios by RIT faculty and students
Bosch Game Crew and contributors
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Art is not what you see, but what you make others see.
Edgar Degas