The Other Girl
The other girl is coming - for you.
Luckily, you can fly through time and space. Your only chance is to escape into the past. Explore the history and landscape of the New Jersey Pine Barrens as you try to figure out what she wants.
This is a first-person story exploration game that questions the impact of media and imagination on shaping how we see ourselves and the world around us.
The game experiments with elements of cinéma vérité and spatial storytelling to create an interactive documentary, framed with fictional elements.
In development, to be released Winter of 2019/2020
For PC, HTC Vive
Ego and the Dream Work
Credits
Elizabeth Goins: Design, Art, Code
Tom Davis: Music and Sound
Zane Draper: Code
Jo Lu: Characters and Animation
Chris Egert: Advisor
Jesse o'Brien: Student advisor
made at MAGIC Studios by RIT faculty and students
Update: Working hard on Ego and making lots of changes. Hope to have the game finished in 2020.
Elizabeth Goins: Design, Art, Code
Tom Davis: Music and Sound
Zane Draper: Code
Jo Lu: Characters and Animation
Chris Egert: Advisor
Jesse o'Brien: Student advisor
made at MAGIC Studios by RIT faculty and students
Update: Working hard on Ego and making lots of changes. Hope to have the game finished in 2020.
Ego and the Dream Work is an experiment in VR that focuses on spatial storytelling and enacted narratives. Through the structure and rhythm of color, shape, space, interaction, sound and text, players help create rather than absorb meaning in what we call a poetic sandbox. Ego and the Dream Work tells the story of a personality split into three parts through a series of metaphorical dreamscapes. Players take on the identity of the three different characters as they struggle for balance. One of our goals was to make a game that would only work in VR, we wanted to see if we could make an experience that players couldn't have via video, or through a monitor.
Ego and the Dreamwork is still in development, expected release summer 2018
Ego and the Dreamwork is still in development, expected release summer 2018
Thanks to all the feedback from playtesters! We are currently taking the game apart and adding loads of new things. The ideas of the main environments will stay the same but we are rebuilding characters and game play.
Charlotte
Charlotte is a game about the 19th century writer and suffragist, Charlotte Perkins Gilman and her famous short story, the Yellow Wall-paper. Part walking simulator and part exploration game, Charlotte puts players into the role of a 19th century woman undergoing the rest cure for hysteria. What is it like to live in a world that restricts your agency? Where you can’t vote? Where you are thought to be less intelligent? Has the world gone mad? Or is it you?
Play Charlotte (free version)
https://magicspellstudios.itch.io/charlotte-educational-version
Also available on Steam
Play Charlotte (free version)
https://magicspellstudios.itch.io/charlotte-educational-version
Also available on Steam
References to texts, paintings and other resources used in Charlotte
Bad Girl Games Crew
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References for all resources used in the game
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Selection, Art Exhibition
the 10th International Conference for Digital Storytelling, Funchal Madeira, Portugal, November 2017
Press
The Garden
A prototype game about the Hieronymus Bosch Triptych, The Garden of Earthly Delights. Made at MAGIC Studios by RIT faculty and students
Bosch Game Crew and contributors
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Art is not what you see, but what you make others see.
Edgar Degas