We imagine synthesis as the sum total of the physical elements: color, sound, movement, time, space, integrated in physical and mental union. Color, the element of space; sound, the element of time and movement, which develops in time and space. These are fundamental to the new art which encompasses the four dimensions of existence. Time and space.
Lucio Fontana, The White Manifesto, 1946
Experiments in Spatial Storytelling
Games are an art form. That means they can be difficult to understand and slow paced to allow for reflection. Games can have deep design and challenging content: where mechanics, art and narrative work together to add layers of meaning. Games can be interpreted on multiple levels; have dramatic impact; and focus on player experience. To honor this manifesto and make games that are a little different, our games focus on rich humanities content and art.
We like games that make us think and feel.
Our games mix dreamscapes and the real world to question the habits and unwritten rules that form our reality.
We hope that you think about our games long after you’ve stopped playing.
Ghost Chambers, Robert Smithson
We like games that make us think and feel.
- to think about how the balance between the external and the internal shape us.
- to wonder about the secret influence of hidden things.
Our games mix dreamscapes and the real world to question the habits and unwritten rules that form our reality.
We hope that you think about our games long after you’ve stopped playing.
Ghost Chambers, Robert Smithson